Radical User Interfaces
Ted Goranson

The Planetary Model

We have several basic graphical devices we are using: multiworld typedlink outlines [More], bowtie kutachi [More], the Cardier dynamic story model, a meta space with haptic vectors [More] and a virtualspace concept architecture. Each has its own strengths and we switch among them or blend as needed. One of these is what we call the planetary model. Brad Paley did some studies on usability in this model [More], but had to stop before exploring some of the more advanced ideas. Track progress on this [Here].